using VRageMath;

namespace VRage.Game.ModAPI
{
	public interface IMyVoxelShapeRamp : IMyVoxelShape
	{
		BoundingBoxD Boundaries { get; set; }

		/// <summary>
		/// normal of the sloped plane
		/// </summary>
		Vector3D RampNormal { get; set; }

		double RampNormalW { get; set; }
	}
}
